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The essential structure of ZS is based on the Seven Sections, whereby a grid of S1-4 (4) x S5-7 (3) creates twelve Groups, each of which acts as a seed destined to grow into the great tree that is a House.

Section Purpose
Section 1 (REAL) Media
Section 2 (DRUG) Economics
Section 3 (SHEN) Governance
Section 4 (META) Media
Section 5 (VR) VR, native systems and internal affairs
Section 6 (AI) AI, external relations
Section 7 (OS) OS programming / metaprogramming of computational resources


REAL R'lyeh Corrino Samsa
DRUG Oneiros Arrakis Argento
SHEN Svarga Rhadamanth Tal Shiar
META Ormen Adhar Sem-Bhu

House roles

Within each group there are five members, whose places are defined by specific roles. There are five types of role, with each group containing one role of each type. Each role has a particular functional emphasis, and together the five complementary functions should comprise a smoothly functioning team. An ideal team acts almost as a single (meta-)entity, rather than a collection of five disparate individuals. The five role types are as follows:

  • Leader: Although the Groups are non-hierarchical, a nominal leader is required to break ties in decision making, to motivate and ensure the team's proper direction and momentum.
  • Object: In some ways the identity-centre of the team, the object is a symbol of the entire team's function, "second in command", tasked with helping the team to stay on-mission.
  • Animal: A "companion" to the team, the animal is trusted with a degree of autonomy to both 'scout out' possible strategies, and constructively criticise the team when necessary.
  • Grade: Representative of connection to the real levers of influence, the grade's job is to act as catalyst to the team's efforts, finding ways to multiply their collective effectiveness.
  • Daimon: In the computational sense of a "background process", the daimon is essentially the team's fixer, tech support, and general home-maker. Backbone of the team.